New dungeons... and a POLL!


Hi Gamers, Dungeon delvers, Adventurers and yes, all of you Pirates of these time.

Please, be sure to check the poll at the end of this devlog

These days I fixed things here and there.
Most importantly I crafted new dungeons. To be more precise: more then 20!


Now, this is a text based adventure so they are not "deeply" built, but they hides a deep construction and they should make sense. Players have the possibility to navigate through a dungeon until it gets out. Once out, just your luck can decide your destiny.
The system is simple: Once completed the easy dungeons, you will get "teleported" in the medium one. 

Once there, your high level may be not enough to kill enemies. There you will find harsher conditions, difficulty enemies and longer dungeons. Even item prices will be higher!

Completing the game means that the player successfully killed the final Boss (one of many), that is directly connected to the last dungeon.

Once finished, victorious, you are asked to repeat the journey + or start a new game.


Journey +

Players will remain basically the same, but enemies get stronger, grow in number. Even easy dungeons will be presented to the player as difficult. The reward is the glory, a bag full of golds and personal achievement!


POLL

Now, let's talk about serious things... I need your help

POLL

Click above and let me know your preferences... I need help on understanding what it could be the correct way of presenting my game!


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